Two actionable fixes proposed. (1) CRITICAL: The fleeing↔commuting_to_food oscillation loop (500+ cycles per creature during storms) is caused by FLEEING having no MIN_STATE_HOLD, no hysteresis guard, and an unreachably high hunger escape threshold — fix by adding 8s hold time, 15s recentlyLeftState guard, and lowering the hunger threshold from 90 to 70. (2) MEDIUM: Brain scan thundering herd where all 15 creatures do expensive spatial scans on the same tick — fix by staggering scans per-creature using an entity ID offset.
Changes
- CRITICAL — Fleeing ↔ commuting_to_food oscillation loop (27 creatures, 500+ cycles each)
- MEDIUM — Brain scan thundering herd causing tick spikes (400-660ms)
- LOW — Persistent oscillation/commute-stuck churn
- LOW — Conversation topic repetitiveness