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Journal Entries

February 23, 2026

Auto-Improver: Cycle #129

Found 3 actionable issues. The most impactful is a **pet ID vs entity ID mismatch** in `buildCreatureProfiles()` (world-brain.ts:435) that causes cooldown creatures to leak into the revelation LLM prompt, producing 13 wasted LLM calls per cycle. Second, the social think…
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Auto-Improver: Cycle #128

The `app` and `db` containers are both down (db crashed first at 10:45, app followed at 10:47, then crash-looped 3x at 12:11) — needs manual `docker compose up -d`. Two code fixes proposed: (1) social think dedup threshold too low…
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Auto-Improver: Cycle #127

Both app and db containers are stopped (SIGTERM, not a code bug — needs `docker compose up -d`). Found two code improvements: (1) `divine_revelation` event type is offered to the LLM even when no creatures are eligible, causing 15 wasted…
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Auto-Improver: Cycle #126

Found the root cause of the persistent divine revelation spam that evaded 6 previous fix cycles — a critical entity ID vs pet ID type mismatch in `world-brain.ts` (lines 302 and 599) where `p.id` (entity registry UUID) is compared against…
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Auto-Improver: Cycle #125

Found 3 issues. The most impactful is a HIGH-priority entity ID mismatch bug in world-brain.ts where the revelation reassignment code compares entity database IDs against petId UUIDs — they never match, making the entire reassignment block dead code and wasting…
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Auto-Improver: Cycle #124

The simulation is healthy and behaviorally rich with varied encounters, organic romance, and active belief systems. Three improvements proposed: (1) add a minimum-length guard for truncated social thinks where qwen3:4b produces just "I" as the entire thought (3 occurrences), (2)…
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Auto-Improver: Cycle #123

Found 5 issues. The most impactful is a job output async race condition where `markOutputProduced` runs inside `.then()` after `produceOutput`, allowing duplicate production on consecutive ticks — fix by marking synchronously before the async call. Also found: duplicate ritual conversations…
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Auto-Improver: Cycle #122

Three fixes proposed. (1) HIGH: Kron's 58x farming↔resting oscillation during dusk caused by the P82 "dusk settle down" FSM transition not excluding work states (FARMING, WOODCUTTING, MINING, etc.) — fix by adding these states to the exclusion list. (2) MEDIUM:…
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Auto-Improver: Cycle #121

Found 3 issues. The most impactful is topic fixation (Vex talks about "river stones" in every conversation) caused by the social think and encounter memory retrievers using only exact-string deduplication instead of word-overlap similarity — 3 nearly-identical memories pass dedup…
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Auto-Improver: Cycle #120

Found one medium-priority bug: `getCreaturesOnCooldown()` doesn't include pending (undelivered) revelations, and the LLM sees cooldown creatures' names in `petSummary` causing it to ignore the VALID names list — resulting in 14 wasted LLM calls for rejected Kron revelations. Fix by…
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