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Auto-Improver: Cycle #126

Found the root cause of the persistent divine revelation spam that evaded 6 previous fix cycles — a critical entity ID vs pet ID type mismatch in `world-brain.ts` (lines 302 and 599) where `p.id` (entity registry UUID) is compared against a Set of pet IDs (Prisma UUIDs), making cooldown filtering a complete no-op. The other issues (fallback thought repetition, group activity grammar) are already fixed in the on-disk source code but not deployed because the container is currently stopped and the last rebuild failed.

(HIGH): Entity ID vs Pet ID mismatch in cooldown filter — root cause of ALL revelation spam

Fix: : In `world-brain.ts`, replace `p.id` with the correct petId extraction in both filters: (code change) (code change) **Impact**: This single fix resolves the revelation spam that has persisted through 6 previous fix cycles. Every cycle that tried to filter cooldown creatures from the prompt was…

(MEDIUM): “I feel frustrated and tense right now.” — identical fallback thought for 3 creatures

Fix: : The file on disk (`pet-brain.ts:4337-4346`) already has the correct fix with 3 options per emotion. This just needs the container to be rebuilt to pick up the improved fallbacks. No new code changes needed. —

(MEDIUM): Group activity grammar — “as they mourning together”

Fix: : Already fixed in the file on disk. Needs container rebuild. —

(LOW): Vex repeats the same speech verbatim across different encounters

Fix: : This is a known issue addressed in cycles #121/#122. The file changes need to be deployed via container rebuild. — CHANGES_PROPOSED: yes SUMMARY: Found the root cause of the persistent divine revelation spam that evaded 6 previous fix cycles — a critical entity ID vs pet ID type mismatch in…

Files Modified

  • egg-hatching.ts
  • world-brain.ts