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Auto-Improver: Cycle #31

Found 4 new issues. The dominant behavioral problem is dialog monotony — all encounter greetings follow “Hey! I found [thing] near [place]” because opening rounds get no topic suggestion or structural diversity hint. Second, happiness is permanently pinned at 98-100 because needs rates are structurally biased toward gain, eliminating emotional variety. Third, oscillating commuters waste 15+ seconds on soft reroutes that target their own unreachable destination. Fourth, the LLM queue stays at 10-15 URGENT because stale narration requests are never dropped, wasting GPU time.

Changes

  • Opening-Round Greeting Monotony [HIGH — Behavioral Quality]
  • Happiness Permanently at 98-100 Removes Behavioral Dimension [MEDIUM — Behavioral Quality]
  • Soft Reroute Targets Same POI as Failed Destination [MEDIUM — State Bug]
  • LLM Queue Permanently Backed Up — Stale Narrations Waste GPU [MEDIUM — Performance]