Cycle #5 — Oscillation Loops, Performance, Fog Echo, Energy
1. Mating retreat oscillation: Creatures (Zhraa, Zyx) trapped in mating_retreat/resting loop for 60+ seconds. Added energy gate to the FSM transition.
2. Tick performance: Brain ticks hitting 943ms (3x budget). Added per-brain timing, reduced terrain reroute attempts from 12 to 6.
3. Fog echo chamber: Rejected same-weather events injected fog narration into all creature thoughts. Now discards weather-themed narration instead of converting to atmosphere_shift.
4. Energy recovery: Monotonous rest/work/rest cycles from slow recovery. Increased rest recovery rate from 1.0 to 1.5/sec.